

It crashes in quartz /mnt/wine $ wine Autorun.exeįixme:service:scmdatabase_autostart_services Auto-start service L"Remote Administration Service" failed to start: /mnt/wine $ fixme:win:EnumDisplayDevicesW ((null),0,0x33e810,0x00000000), stub!įixme:win:EnumDisplayDevicesW ((null),0,0x33e960,0x00000000), stub!įixme:ddraw:ddraw7_Initialize Ignoring guid could be created for context 0x1 I have installed amstream, d3drm, devenum and quartz as overrides for LegoRR.exe only. To make sure your using the right version here's the md5 and sha1 of d3drm.dll. I'll see if I can't figure out whats going on there. One more thing to note is that there are a few graphical glitches mainly to do with the effects and lighting. More testing is needed there.Īnother thing to note is that it only works in RGB Direct3D emulation mode when executing LegoRR.exe directly however it runs much quicker compared to it running in a XP VM on my machine. I haven't tested to see if the videos that you get in between the levels work but I would assume they don't. Obviously this means that non of the videos will play. This also means that it won't run if you have the game disc in your drive as it tries to run the intro video from off the disc. I'm guessing it's a issue with newer versions of it that for some reason don't like Wine+LRR.Ī simple way around the video issue is to delete or rename the two avi intro videos located in the data/AVI folder. It seems to be the version that comes with DirectX 6.

You may also have this file on your game disc. Neither the inbuilt d3drm.dll or the native d3drm.dll would work however the d3drm.dll that came with my copy of LRR does work if put in the same directory as the game executable. The two main problems seem to be d3drm.dll and playing the avi video files. Note: this has only been tested on Wine 1.7.11.
